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Devlog
Week #9 Update
January 16, 2018
by
Toby Smith
My aim for the last week was to develop the menu system for my game. I started out with the main menu as this is the core of the menu system - currently it now looks like this: The buttons have a roll...
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Week #8 Update
January 13, 2018
by
Toby Smith
I spent the whole of the last week animating paths for the targets and have come up with the following rough path guide: About half the targets aren't active when the game starts however, they only ap...
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Week #7 Update
January 13, 2018
by
Toby Smith
The targets shoot back! This shows the nearest target shooting at the player and the spread of their shots. The red lines are successful hits. This shows the furthest away target shooting at the playe...
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Week #5 Update
November 18, 2017
by
Toby Smith
1
No full update this week as university work was heavy in other modules – I do however finally have a name for my game! Having spent the last month calling this project “Unnamed Shooter” I used t...
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Week #3 Update
November 07, 2017
by
Toby Smith
1
During the last week not much progress has been made on game play as I was waiting for feedback from the demo session in class for feedback on where I should take the game. One thing that I did do wa...
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Week #2 Update
November 01, 2017
by
Toby Smith
1
Another week into development of the game mechanic and targets are now in the first level. Initially they were 1x1x1 cubes but have also been upgraded to 1x2x1 mannequin figures in the last week. Targ...
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Game Proposal
November 01, 2017
by
Toby Smith
1
As this game is made for one of my university modules I'm also making documentation for it to be submitted. Today I handed in a proposal document for my game and I decided to also publish it here. The...
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Week #1
October 24, 2017
by
Toby Smith
1
Initial progress has been quick as I managed to add all the controls to my player while I was testing ideas. Currently the player can: Walk Strafe Sprint Jump Crouch Scope up/out Shoot Currently the...
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